Released in 02013-05-12.
Released in 02011-10-02.
LuaStates. (Bug reported by James Doherty.)
Released in 02010-07-22.
Diluculum::LuaFunctions can now be constructed from a chunk of Lua source code, passed to the constructor as a string. (By default, it is constructed from an empty chunk). Again, thanks to Christof Warlich for reporting the bug and providing a possible solution (the solution I implemented is different than Christof's, so I am the one to blame!)
Released in 02010-05-28.
Released in 02010-01-15.
LuaState::globals(), which provides access to the table of gloabals (AKA
“_G”). This was implemented in response to a bug report by Yuriy Shmal.
Released in 02009-07-22.
LuaValues. This allows some nice tricks like letting the Lua side register callbacks implemented in Lua, that will be eventually called by the C++ side (and this works even with anonymous functions).
LuaValue::asObjectPtr()method, that provides handy access in the C++ side to a pointer to objects instantiated in Lua. (Another feature by Jason Gauci.)
LuaValue::asInteger()method. (Yet another contribution of Jason Gauci.)
Released in 02007-02-06.
Released in 02006-07-26.
Released in 02006-07-03.